Buildings

Wonders

Civilian Buildings
- Academy (req.
- Alchemist (req. Alchemy)
+25% research, -1 health - Aqueduct (req. Masonry & Mathematics)
+2 health in city - Carpenter (req. Wood Working)
+25% hammers - Garden (req. Architecture)
+1 happy - Granary (req. Pottery)
Stores 50% food after city growth
- Hospital (req. Medicine)
+2 health - Lighthouse (req. Masonry)
+1 food on sea plots - Tavern (req. Agriculture, Vineyard, Wheat)
+1 happy - Vineyard (req. Agriculture, Wine)
+10% commerce - Well (req. Mining)
+1 health
Military Buildings
- Palisades (req. Wood Working)
+15% city defense - Walls (req. Masonry)
+25% city defense - Fortress (req. Construction & Siege Warfare)
+35% city defense - Baracks (req. Urbanization)
+4 XP to land units
Special Buildings
- Copper Smithy (req. Copper Working, Copper)
Copper Weapons for new units (+10% strength) - Bronze Smithy (req. Bronze Working, Copper)
Bronze Weapons (+15% strength) - Iron Smithy for new units (req. Iron Working, Iron)
Iron Weapons for new units (+20% strength) - Steel Smithy (req. Steel Working, Iron)
Steel Weapons for new units (+25% strength)
